Game Update
Enter the mine » Devlog
The game now uses the new language element case and stores sprites and tilemaps in :sprite and :tilemap so that the j-ocoto tile and sprite editors are able to access the data from the source code.
The tilesets of level 2 to 4 have been changed. Level 4 got a new deadly plant and a break, so it is more complicated.
Two tapes for the ZX Spectrum have been added which allow to play the game at a ZX Spectrum 48 K or better. One contains my super chip 8 emulator, the other contains the re-compiled game, which runs about 2-3 times faster than the emulated one.
Files
libTiles.8o 8.5 kB
Oct 01, 2023
libText.8o 6.6 kB
Oct 01, 2023
libFast.8o 1.3 kB
Oct 01, 2023
libEnemy.8o 6.5 kB
Oct 01, 2023
EnterTheMineZ80.tap 24 kB
Oct 17, 2023
EnterTheMine.tap 32 kB
Oct 17, 2023
EnterTheMine.html Play in browser
Oct 17, 2023
EnterTheMineRC.8o 80 kB
Oct 17, 2023
EnterTheMine.ch8 3.3 kB
Oct 17, 2023
EnterTheMine.8o 27 kB
Oct 17, 2023
libPlayer.ch8 287 bytes
Oct 17, 2023
Leave a comment
Log in with itch.io to leave a comment.