Game Update


The game now uses the new language element case and stores sprites and tilemaps in :sprite and :tilemap so that the j-ocoto tile and sprite editors are able to access the data from the source code.

The tilesets of level 2 to 4 have been changed. Level 4 got a new deadly plant and a break, so it is more complicated.

Two tapes for the ZX Spectrum have been added which allow to play the game at a ZX Spectrum 48 K or better. One contains my super chip 8 emulator, the other contains the re-compiled game, which runs about 2-3 times faster than the emulated one.

Files

libTiles.8o 8 kB
Oct 01, 2023
libText.8o 6 kB
Oct 01, 2023
libFast.8o 1 kB
Oct 01, 2023
libEnemy.8o 6 kB
Oct 01, 2023
EnterTheMineZ80.tap 24 kB
Oct 17, 2023
EnterTheMine.tap 32 kB
Oct 17, 2023
EnterTheMine.html Play in browser
Oct 17, 2023
EnterTheMineRC.8o 80 kB
Oct 17, 2023
EnterTheMine.ch8 3 kB
Oct 17, 2023
EnterTheMine.8o 27 kB
Oct 17, 2023
libPlayer.ch8 287 bytes
Oct 17, 2023

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